First title · In production

MOOOVE UP!

A bull is hoisted out of a canyon on twelve ropes. Each haul loads them; a rope that can't take its share snaps, and the survivors carry more — so he climbs faster as they go.

Set your target, pick a gear, and decide how far to push it.

MOOOVE UP! — a bull hoisted out of a red canyon on twelve ropes
01 — The mechanic

Twelve ropes share one load. The load only ever goes up.

Beat 01

Every haul adds weight

One tap loads the rig. The bull lifts. Nothing is hidden and nothing is rolled — the state on screen is the state that decides the round.

Beat 02

The weakest rope goes

Each rope has its own breaking strain. When its share exceeds it, it snaps — and the slack it was carrying lands on the ones still holding, which can take them out too.

Beat 03

Fewer ropes, faster climb

Survivors carry more, so the bull rises quicker and the round pays more per haul. The thing making you rich is the thing about to kill you.

Ropes
121110090812
Climb
1.00×1.43×2.02×2.89×3.71×1.00×
Heave gear · mean climb on arrival
02 — Three gears

Same return. Different nerve.

The gear sets how much weight each haul adds. It changes the pace and the shape of the round — never the edge.

Ease

Small increments, long climbs. The round breathes and the decision to bank arrives slowly.

Work

The middle road. Ropes start going early enough to matter, with room left to push.

Heave

Maximum load per haul. Short, violent rounds where the whole rig can go on the opening pull.

03 — The maths

Locked, parametric, verifiable.

Rope strengths are drawn from a fixed distribution and committed before the round opens. Every haul is priced off the true survival odds, so banking early and pushing late return the same. Seeds are revealed on settle.

97%RTP
2,500×Max win
12Ropes per round
One tapPer haul